Sorry, no update for a while - been caned with design.
Spent te weekend sorting out character movements. changed the code from a Key listener to an onEnterFrame execution. This has made the movements smoother and less jerky, and fixed the key lockouts that we were getting before.
Also sorted out the character facing different directions. Greg told me about using negative _xscale numbers to flip the characters horizontally. A bit of jiggery-pokery to sort out which way the characters are facing, but working pretty good now.
Implemented the new character walk animations with the head bobbing up and down too.
Working on weapon hit testing next.
Thursday, October 11, 2007
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