Tuesday, October 23, 2007

Final

Been busy programming so thought I'd update my blog as haven't done it for awhile.

Feel fairly happy with the game to date. We had the following weapon implementation.


  • playstation - stunn effect. Freezes Fred in place. Affinity: Simon (i.e. only he can use it). Usage single shot (not implemented). Range: long.

  • marijuana (bong) - slows movement (by 1/2). Affinity: Simon (was going to make Fred hungry till he finds something to eat. That part wasn't implemented. I think it just slows him down. Range: short.

  • deodorant - Affinity: Fred. Slows movement same as the bong. Range: short.

  • comb - Affinity Fred. Disables pickups. Range: short.



There is a bit of imbalance between the weapons that we didn't get a chance to rectify. Simon has the advantage with the playstation as he can just stunn you and you can't run away. Simon can keep firing, so as soon as the weapon effect wears off you get stunned again. Not so hot. Was going to implement single use or limited use weapons, but didn't get time. I'd make them so they'd disappear and respawn after a certain amount of time.

Sam suggested shortening the gameplay time, making it a singleshot win or lose game i.e. make it more frantic. Also character special abilities/weapons. That would be quite interesting too.

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