Unfortunately I didn't get the walk cycles completed on time :-( . Originally I started doing the walk cycle animation using my original reference sketches, each sketch corresponding to a different keyframe.
The bunny character ended up comprising of 29 elements on separate layers. In hindsight I think that was overly ambitious. Going through 29 layers for each animation frame turned out to be very time consuming.
In terms of the animation process, I tried to stay true to my original sketches, which meant having "wobbly" elements. What I mean by that is keeping variations and irregularities in the elements between frames due to the inexact sketching process, like the animations used to have in the old days e.g. Mickey Mouse.
The way I did this was having each element be a movieclip symbol on the main timeline,
and doing motion tweens there. If the actual element needed to change shape I would do a shape tween in the symbol movieclip.
This ended up taking too long as well, so unless the actual element needed to change (because of movement), variation for the sake of it was dropped. This meant that I ended up ripping out a lot of keyframes that I had created, which was unfortunate because it was wasted work.
Anyways this is how far I got. Thanks Kah for helping me with the final bit.
Here is the Flash file for it.
Tuesday, July 24, 2007
Project 1 Final
Firstly, here is the link to my left/right Discobunny ActionScript Move Test.
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